Moral PK System
Two paths, six tiers, a server-wide reputation. Hunt criminals to climb the heroic ranks. Slaughter innocents and the world will hunt you down.
Every player starts Normal. Killing criminals grants Glory and unlocks the heroic path. Slaughtering innocents accumulates Blood and marks you as a criminal. Cap at 100 in each path.
Glory rewards the hunt for criminals. The more dangerous the target, the greater the reward. Killing an innocent or another defender, on the other hand, costs you dearly.
Wrongdoer
+1 Glory
Criminal
+3 Glory
Murderer
+6 Glory
Valiant
−5 Glory
Justicar
−10 Glory
Hero
−15 Glory
When a Justice-side player kills a criminal (Crime-tier), they have a chance to make one of the victim's equipment items drop on the ground. The higher the killer stands on the heroic path, the higher the chance.
Blood marks every unjustified kill. The stronger the moral standing of the victim, the more your power grows. Killing another criminal, however, removes Blood.
Valiant
+5 Blood
Justicar
+10 Blood
Hero
+15 Blood
Wrongdoer
−1 Blood
Criminal
−3 Blood
Murderer
−6 Blood
When a Crime-side player kills someone (any rank), they steal a percentage of the Zeny carried by their victim. 24h cooldown per victim — the same person cannot be robbed again within 24h of their death.
Provocateur identifies the aggressor in an unfair fight. It protects the victim from self-defense penalties.